My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore. – Roberta Williams
I love coming up with the stories and being creative and working with creative people and coming up with visuals and creating characters. – Roberta Williams
Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well. – Roberta Williams
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980. – Roberta Williams
It seems we always exceed even our own expectations-after a lot of hard work, though! – Roberta Williams
If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out. – Roberta Williams
I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved. – Roberta Williams
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don’t put myself into gender mode when designing a game. – Roberta Williams
I am most proud of the development of the characters as personalities that game players could relate to and care about. – Roberta Williams
Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer. – Roberta Williams
King’s Quest IV was a much bigger hit than I, II, or III. I do feel that King’s Quest IV was a pivotal game in bringing in more female players. – Roberta Williams
The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had. – Roberta Williams
At the end of a project I get very weird, you know, in my head because I’m not doing it. It’s like an addiction. I have to do it. – Roberta Williams
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful. – Roberta Williams
I believe the adventure game genre will never die any more than any type of storytelling would ever die. – Roberta Williams
You decide you’re going to do horror, then gosh darn it, do horror. Do what’s expected. Don’t kind of do it. Don’t dilly-dally around, because people really enjoy the genre, and they expect certain things. – Roberta Williams